tag:blogger.com,1999:blog-81022214208847141062024-02-07T04:28:14.332+00:00Red Dice Diaries BlogWritten blog for the Red Dice Diaries Tabletop RPG website.
http://www.reddicediaries.comRed Dice Diarieshttp://www.blogger.com/profile/16518202580306013414noreply@blogger.comBlogger506125tag:blogger.com,1999:blog-8102221420884714106.post-88806199460814837542015-06-05T08:14:00.001+01:002015-06-05T08:14:16.762+01:00Blog Move<span style="font-family: Trebuchet MS, sans-serif;">The <b>Red Dice Diaries blog </b>has now moved to our main site at <b><a href="http://www.reddicediaries.com/">http://www.reddicediaries.com</a></b> where you will be able to find your regular doses of RPG goodness :)</span>Red Dice Diarieshttp://www.blogger.com/profile/16518202580306013414noreply@blogger.com0tag:blogger.com,1999:blog-8102221420884714106.post-53987900515237149522015-05-14T22:07:00.001+01:002015-05-14T22:07:22.557+01:00World of Darkness with a touch of Fate<br /><br />
<span style="font-family: "Trebuchet MS",sans-serif;">A slightly rambling discussion about streamlining the World of Darkness and incorporating elements of Fate:<br /><br /><a href="https://youtu.be/JNV2atBKICM">https://youtu.be/JNV2atBKICM</a></span><br /><br />
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Red Dice Diarieshttp://www.blogger.com/profile/16518202580306013414noreply@blogger.com0tag:blogger.com,1999:blog-8102221420884714106.post-20514300465752389572015-05-11T00:14:00.001+01:002015-05-11T00:14:45.434+01:00Skyless City - Session 12 - Blood on the Sand<span style="font-family: "Trebuchet MS",sans-serif;">Session 12 of our #Jadepunk campaign; Ba Tu has fallen but in destroying him has the governor tipped his hand?<br /><br /><a href="https://www.youtube.com/watch?v=EVtnSkOm7nw">https://www.youtube.com/watch?v=EVtnSkOm7nw</a></span><br /><br />
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<div class="separator" style="clear: both; text-align: center;"><iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/EVtnSkOm7nw/0.jpg" src="https://www.youtube.com/embed/EVtnSkOm7nw?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>Red Dice Diarieshttp://www.blogger.com/profile/16518202580306013414noreply@blogger.com0tag:blogger.com,1999:blog-8102221420884714106.post-53759311662377376282015-05-10T11:39:00.001+01:002015-05-10T11:39:51.709+01:00Creating a Campaign Setting in Fate - Demo<br /><br />
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<span style="font-family: "Trebuchet MS",sans-serif;">Creating a sample campaign setting to demonstrate the process outlined in the Fate Core rulebook:</span><br /><br />
<span style="font-family: "Trebuchet MS",sans-serif;"><br /><a href="https://www.youtube.com/watch?v=SGDqmDr5qy0">https://www.youtube.com/watch?v=SGDqmDr5qy0</a></span><br /><br />
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<div class="separator" style="clear: both; text-align: center;"><iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/SGDqmDr5qy0/0.jpg" src="https://www.youtube.com/embed/SGDqmDr5qy0?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div><br /><br />
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<span style="font-family: "Trebuchet MS",sans-serif;"><br /></span>Red Dice Diarieshttp://www.blogger.com/profile/16518202580306013414noreply@blogger.com0tag:blogger.com,1999:blog-8102221420884714106.post-52465709326802506802015-05-08T20:31:00.001+01:002015-05-08T20:31:14.994+01:00Fate - 4 - Aspects<span style="font-family: "Trebuchet MS",sans-serif;">Explaining aspects in Fate: <a href="https://www.youtube.com/watch?v=eXxtsx8jkZs&index=5&list=PLMlEyLAkrE__AQ6YSPwWRJNRt8fDOIK2A">https://www.youtube.com/watch?v=eXxtsx8jkZs&index=5&list=PLMlEyLAkrE__AQ6YSPwWRJNRt8fDOIK2A</a><br /><br />Audio only version: <a href="https://soundcloud.com/red-dice-diaries/fate-4-aspects?in=red-dice-diaries/sets/matters-of-fate">https://soundcloud.com/red-dice-diaries/fate-4-aspects?in=red-dice-diaries/sets/matters-of-fate</a></span><br /><br />
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<div class="separator" style="clear: both; text-align: center;"><iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/eXxtsx8jkZs/0.jpg" src="https://www.youtube.com/embed/eXxtsx8jkZs?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>Red Dice Diarieshttp://www.blogger.com/profile/16518202580306013414noreply@blogger.com0tag:blogger.com,1999:blog-8102221420884714106.post-28763630777017619642015-05-06T19:28:00.001+01:002015-05-06T19:28:12.704+01:00Tutorial - Clickable Links in Youtube<span style="font-family: "Trebuchet MS",sans-serif;">A short tutorial video about using annotations in YT videos to make clickable links: <a href="https://www.facebook.com/l.php?u=https%3A%2F%2Fyoutu.be%2Fqk8Kfbnnj80&h=IAQG1gNzD&enc=AZMYQtBiKUYSEAXCkB80ya8BtReC0I-GAC7pfCVTU6oZ24m0ejNzyNBFWQFCf7ZS37HbYGz4Bd0qDEeN7255jdO1VsaAPoBvretrtPZMkGF5A7xH4swHn65PzUBwfX6O-xk2SO3qVXeBomdiOWKty9e5zLENNaKVpTZ8Ss3JK2PyIluOlW3LcvT15dWowS0hEwVsn1XNDgqfyn_wyhY18-oW&s=1" rel="nofollow" target="_blank">https://youtu.be/qk8Kfbnnj80</a></span><br /><br />
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<div class="separator" style="clear: both; text-align: center;"><iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/qk8Kfbnnj80/0.jpg" src="https://www.youtube.com/embed/qk8Kfbnnj80?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div><br /><br />
<div style="cursor: auto; display: inline; float: none; height: 16px; margin-left: 2px; padding: 0px; position: relative; width: 16px;"><br /></div>Red Dice Diarieshttp://www.blogger.com/profile/16518202580306013414noreply@blogger.com0tag:blogger.com,1999:blog-8102221420884714106.post-17040529972253050922015-04-29T20:04:00.001+01:002015-04-29T20:04:41.072+01:00RPG Bugbears - Drama!<span style="font-family: "Trebuchet MS",sans-serif;">A not entirely serious bugbear video featuring some musings about drama in the RPG community.<br /><br /><a href="https://youtu.be/xzL-qXKxya0">https://youtu.be/xzL-qXKxya0</a></span><br /><br />
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<div class="separator" style="clear: both; text-align: center;"><iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/xzL-qXKxya0/0.jpg" src="https://www.youtube.com/embed/xzL-qXKxya0?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>Red Dice Diarieshttp://www.blogger.com/profile/16518202580306013414noreply@blogger.com0tag:blogger.com,1999:blog-8102221420884714106.post-27724434997658950472015-04-25T23:44:00.001+01:002015-04-25T23:44:26.129+01:00RPG Review - Strange Stars<span style="font-family: "Trebuchet MS",sans-serif;">Reviewing the Strange Stars system neutral sci-fi setting.</span><br /><br />
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<div class="separator" style="clear: both; text-align: center;"><iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/oclOk9CX6SY/0.jpg" src="https://www.youtube.com/embed/oclOk9CX6SY?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div><span style="font-family: "Trebuchet MS",sans-serif;"><br /></span>Red Dice Diarieshttp://www.blogger.com/profile/16518202580306013414noreply@blogger.com0tag:blogger.com,1999:blog-8102221420884714106.post-54636176594053818052015-04-24T13:58:00.001+01:002015-04-24T13:58:23.736+01:00The basics, rolling the Fate dice<span style="font-family: "Trebuchet MS",sans-serif;">A short video talking about what you need to play a game of Fate Core and discussing some fo the basic mechanics.<br /><br />Audio only version available here: <a href="https://soundcloud.com/red-dice-diaries/the-basics-rolling-the-fate-dice-mp3?in=red-dice-diaries/sets/matters-of-fate">https://soundcloud.com/red-dice-diaries/the-basics-rolling-the-fate-dice-mp3?in=red-dice-diaries/sets/matters-of-fate</a></span><br /><br />
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<div class="separator" style="clear: both; text-align: center;"><span style="font-family: "Trebuchet MS",sans-serif;"><iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/aRYB0stMH2U/0.jpg" src="https://www.youtube.com/embed/aRYB0stMH2U?feature=player_embedded" frameborder="0" allowfullscreen></iframe></span></div>Red Dice Diarieshttp://www.blogger.com/profile/16518202580306013414noreply@blogger.com0tag:blogger.com,1999:blog-8102221420884714106.post-33170155236571856152015-04-23T02:59:00.001+01:002015-04-23T02:59:35.274+01:00Matters of Fate 2 : Making a Character<span style="font-family: "Trebuchet MS",sans-serif;"><b>Matters of Fate 2 - Creating a Character</b><br />Some advice and a walkthrough of the Fate Core character creation process:<br /><a href="https://youtu.be/h43qO6c8dlM">https://youtu.be/h43qO6c8dlM</a></span><br /><br />
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<div class="separator" style="clear: both; text-align: center;"><iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/h43qO6c8dlM/0.jpg" src="https://www.youtube.com/embed/h43qO6c8dlM?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>Red Dice Diarieshttp://www.blogger.com/profile/16518202580306013414noreply@blogger.com0tag:blogger.com,1999:blog-8102221420884714106.post-41649571975669159422015-04-21T22:39:00.000+01:002015-04-21T22:41:02.247+01:00Fate magic - Aspect based magic<div style="text-align: justify;">
<span style="font-family: "Trebuchet MS",sans-serif;">One
of the questions that I see pop up more than any in discussions about
Fate is people asking how to implement magic using the system; there are
a number of suggestions and possibilities (I offered one such
suggestion in my previous <b><a href="http://reddicediaries.blogspot.co.uk/2013/12/possibly-worlds-simplist-fate-magic_7.html">possibly the worlds simplest Fate magic system</a> </b>post);
recently I downloaded copies of the 1st and 2nd edition of the Fate RPG
out of curiosity to see how the system had evolved, and one thing in
particular caught my eye in the first edtion, it was a system for
improvisational magic.</span></div>
<div style="text-align: justify;">
<span style="font-family: "Trebuchet MS",sans-serif;"><br /></span></div>
<div style="text-align: justify;">
<span style="font-family: "Trebuchet MS",sans-serif;">Effectively
the system allowed you to make a series of choices on a number of
tables defining the effects of your spell, this would then give you the
difficulty of the roll that you needed to make.</span></div>
<div style="text-align: justify;">
<span style="font-family: "Trebuchet MS",sans-serif;"><br /></span></div>
<div style="text-align: justify;">
<span style="font-family: "Trebuchet MS",sans-serif;">I
like the flexibility of this magic but didn't think it would really
work that well with the current iteration of Fate, it occurred to me
that perhaps magic could be represented by allowing the spellcaster to create aspects; aspects are used to <b>establish facts</b> within Fate, if you have an aspect saying "fastest gunslinger in the west" then the you are in the fastest gunslinger in the west.</span></div>
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<span style="font-family: "Trebuchet MS",sans-serif;"><br /></span></div>
<div style="text-align: justify;">
<span style="font-family: "Trebuchet MS",sans-serif;"><b>Being able to Cast a Spell </b></span></div>
<div style="text-align: justify;">
<span style="font-family: "Trebuchet MS",sans-serif;"><br /></span></div>
<div style="text-align: justify;">
<span style="font-family: "Trebuchet MS",sans-serif;">In
order to cast any sort of spell the character must have an appropriate
aspect that explains either their magical training or innate talent,
this aspect can also be invoked/compelled as normal.</span></div>
<div style="text-align: justify;">
<span style="font-family: "Trebuchet MS",sans-serif;"><br /></span></div>
<div style="text-align: justify;">
<span style="font-family: "Trebuchet MS",sans-serif;"><b>Creating a Spell</b></span></div>
<div style="text-align: justify;">
<span style="font-family: "Trebuchet MS",sans-serif;"><br /></span></div>
<div style="text-align: justify;">
<span style="font-family: "Trebuchet MS",sans-serif;">Spells are used to create aspects, in order to do this the character has to make a roll using an appropriate response or skill (whether this is a <b>magic</b> skill or an existing skill is down to you, although Lore would probably be suitable from the Fate Core list).</span></div>
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<span style="font-family: "Trebuchet MS",sans-serif;"><br /></span>
<span style="font-family: "Trebuchet MS",sans-serif;">Each use of magic costs a fate point.</span></div>
<div style="text-align: justify;">
<span style="font-family: "Trebuchet MS",sans-serif;"><br /></span>
<span style="font-family: "Trebuchet MS",sans-serif;">The difficulty of the roll begins at mediocre (+0) and is modified by the choices that the caster makes from the following table.</span></div>
<div style="text-align: justify;">
<span style="font-family: "Trebuchet MS",sans-serif;"><br /></span>
<span style="font-family: "Trebuchet MS",sans-serif;"><b>The scope of the aspect is...</b></span></div>
<div style="text-align: justify;">
<span style="font-family: "Trebuchet MS",sans-serif;"><br /></span></div>
<ul style="text-align: justify;">
<li><span style="font-family: "Trebuchet MS",sans-serif;">Boost (gives the caster a temporary aspect that can be invoked free once and then disappears) +0 <b><br /></b></span></li>
<li><span style="font-family: "Trebuchet MS",sans-serif;">Situation aspect (lasts only for a scene) +2</span></li>
<li><span style="font-family: "Trebuchet MS",sans-serif;">Consequence (inflicting harm on a target) +2 (mild consequence) +4 (moderate consequence) <complete id="goog_246978950">+6 (severe consequence) +0 (if the target is a mook) +2 (if the target is a significant NPC) +4 (if the target is a PC)</complete></span></li>
<li><span style="font-family: "Trebuchet MS",sans-serif;">Character aspect +4 (permanent but only applies to one PC or NPC) +0 (if the target is a mook) +2 (if the target is a significant NPC) +4 (if the target is a PC)</span></li>
<li><span style="font-family: "Trebuchet MS",sans-serif;">Game aspect (a permanent fixture of the campaign world) +8</span></li>
</ul>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
<span style="font-family: "Trebuchet MS",sans-serif;">Additional modifers</span></div>
<div style="text-align: justify;">
<span style="font-family: "Trebuchet MS",sans-serif;"><br />Target of the spell is the caster only -2 </span></div>
<div style="text-align: justify;">
<span style="font-family: "Trebuchet MS",sans-serif;">Spell takes a single action to cast +2 </span></div>
<div style="text-align: justify;">
<span style="font-family: "Trebuchet MS",sans-serif;">Spell takes a scene to cast +0</span><span style="font-family: "Trebuchet MS",sans-serif;"><br /></span></div>
<div style="text-align: justify;">
<span style="font-family: "Trebuchet MS",sans-serif;">Spell takes a session to cast -2</span><span style="font-family: "Trebuchet MS",sans-serif;"><br /></span></div>
<div style="text-align: justify;">
<span style="font-family: "Trebuchet MS",sans-serif;">Spell takes several sessions to cast -4</span></div>
<div style="text-align: justify;">
<span style="font-family: "Trebuchet MS",sans-serif;">Spell requires no components +2</span></div>
<div style="text-align: justify;">
<span style="font-family: "Trebuchet MS",sans-serif;">Spell requires easy to obtain components +0</span></div>
<div style="text-align: justify;">
<span style="font-family: "Trebuchet MS",sans-serif;">Spell requires difficult to obtain components -2</span></div>
<div style="text-align: justify;">
<span style="font-family: "Trebuchet MS",sans-serif;">Spell requires extremely difficult to obtain/unique components -4</span></div>
<div style="text-align: justify;">
</div>
<div style="text-align: justify;">
<span style="font-family: "Trebuchet MS",sans-serif;"><br />This system is only a rough system, and may require some tweaking but it should be workable in a Fate game, although I would suggest having even game aspects having only a limited life-span to prevent your game being overrun by loads of aspects. </span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhc8iFdCi8btK1ICLHKyjlfdQDjz1pE8i9zr_3Y2Q7OYmKtpgF3JYn4kKtEyN5NGNAjqFA1yfkpV-gsaDB34WqgXKZdchThtdXwvax-g2Zg_VJgqfxDSf6YGHDnG95u_IeLrJYjXr24Zt5_/s1600/wizard-33616_640.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhc8iFdCi8btK1ICLHKyjlfdQDjz1pE8i9zr_3Y2Q7OYmKtpgF3JYn4kKtEyN5NGNAjqFA1yfkpV-gsaDB34WqgXKZdchThtdXwvax-g2Zg_VJgqfxDSf6YGHDnG95u_IeLrJYjXr24Zt5_/s1600/wizard-33616_640.png" height="320" width="222" /></a></div>
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Red Dice Diarieshttp://www.blogger.com/profile/16518202580306013414noreply@blogger.com0tag:blogger.com,1999:blog-8102221420884714106.post-55734024161445494232015-04-14T23:10:00.001+01:002015-04-14T23:10:38.421+01:00RPG Tag Video - GM Questions<span style="font-family: "Trebuchet MS",sans-serif;">Answering Condor DMs GM questions tag video.</span><br /><br />
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<div class="separator" style="clear: both; text-align: center;"><iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/O6y1z5y2eh0/0.jpg" src="http://www.youtube.com/embed/O6y1z5y2eh0?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>Red Dice Diarieshttp://www.blogger.com/profile/16518202580306013414noreply@blogger.com0tag:blogger.com,1999:blog-8102221420884714106.post-81802278747264906442015-04-14T13:07:00.001+01:002015-04-14T13:07:57.849+01:00Combining Tianxia martial art styles with Jadepunk<div style="text-align: justify;">
<span style="font-family: Trebuchet MS, sans-serif;"><b><a href="http://www.drivethrurpg.com/product/126883/Tianxia-Blood-Silk--Jade">Tianxia </a></b>Blood, Silk and Jade is a martial arts action game produced using the Fate Core system from <b><a href="http://www.evilhat.com/home/">Evil Hat Publishing</a>,</b> I bought a PDF of it recently when it was mentioned by <b>Lloyd Collins </b>(JarlDM) in a Google Hangout; as with most wuxia related Fate purchases my first thought in buying the game was 'How can I use this in my currently running <b><a href="http://www.drivethrurpg.com/product/127543/Jadepunk-Tales-From-Kausao-City">Jadepunk </a></b>game?"</span></div>
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<span style="font-family: Trebuchet MS, sans-serif;"><br /></span></div>
<blockquote class="tr_bq" style="text-align: justify;">
<span style="font-family: Trebuchet MS, sans-serif;">If you're interested in the Jadepunk game you can find videos of all the sessions here: <a href="https://www.youtube.com/playlist?list=PLMlEyLAkrE__EfHHAfYIIekLdh4qwJxOK">https://www.youtube.com/playlist?list=PLMlEyLAkrE__EfHHAfYIIekLdh4qwJxOK</a> and my review of the system here: <a href="https://youtu.be/aMiWg_zTlfg">https://youtu.be/aMiWg_zTlfg</a></span></blockquote>
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<span style="font-family: Trebuchet MS, sans-serif;"><br /></span></div>
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<span style="font-family: Trebuchet MS, sans-serif;">Unfortunately we were down a player in our last session (due to RL circumstances beyond control) and I didn't want to continue the main plot with a character missing so I decided to run a flashback, asking the players what element of the setting they'd potentially like to find more about; it was suggested that, since in the present day of the setting we're approaching the time when the <b>Four Winds</b> martial arts tournament is being held, that perhaps a flashback to a previous tournament might be interesting.</span></div>
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<span style="font-family: Trebuchet MS, sans-serif;">Since we were doing a tournament where a number of bouts would take place, but I didn't want them to drag on, I decided first of all to use the excellent Jadepunk duelling system which allows quick one-on-one combats to be held using a slightly tweaked version of the contest system in Fate Core, but I really wanted the different martial arts styles and techniques to stand out from each other. While virtually flipping through the PDF of Tianxia I discovered the section on martial arts.</span></div>
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<span style="font-family: Trebuchet MS, sans-serif;"><br /></span></div>
<div style="text-align: justify;">
<span style="font-family: Trebuchet MS, sans-serif;">Essentially in Tianxia each character creates a martial arts style by pairing an <b>element</b> with a <b>body substyle</b> so you might have Forest Monkey, Stone Dragon or Lightning Tiger for example; each of these substyles offers a description of how the style looks and gives three Stunts for each of them (so 6 in total for a complete style) as well as a final secret technique that a practitionner can only master once they have all of the other Stunts in their technique.</span></div>
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<span style="font-family: Trebuchet MS, sans-serif;"><br /></span></div>
<div style="text-align: justify;">
<span style="font-family: Trebuchet MS, sans-serif;">This is a nice simple way of creating difference between martial arts techniques so I used in the game system and it worked quite well, although I had to make a few tweaks on the fly to get it to work (especially since they weren't designed to work within the contest framework of Jadepunk's duelling system).</span></div>
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<span style="font-family: Trebuchet MS, sans-serif;"><br /></span></div>
<div style="text-align: justify;">
<span style="font-family: Trebuchet MS, sans-serif;">Below are some suggestions for using Tianxia's system in Jadepunk, and also notes on using them in a duel:</span></div>
<div style="text-align: justify;">
<span style="font-family: Trebuchet MS, sans-serif;"><br /></span></div>
<div style="text-align: justify;">
<span style="font-family: Trebuchet MS, sans-serif;"><b>Element Substyles</b></span></div>
<div style="text-align: justify;">
<span style="font-family: Trebuchet MS, sans-serif;"><b><br /></b></span></div>
<div style="text-align: justify;">
</div>
<ul>
<li><span style="font-family: Trebuchet MS, sans-serif;"><b>Forest: </b>A technique where the martial artist adapts to their surrounding and uses it to their advantage.</span></li>
<ul>
<li><span style="font-family: Trebuchet MS, sans-serif;">Forest Hides the Beast: A tie in a melee based defence action grants no boost to your attacker.</span></li>
<li><span style="font-family: Trebuchet MS, sans-serif;">Forest Opens its Paths: If you use <b>explorer</b> to overcome and obstacle with style, you may turn the obstacle into an advantage with a free invocation instead of taking a boost.</span></li>
<li><span style="font-family: Trebuchet MS, sans-serif;">Leaves Like Razors: When invoking a situation aspect of environment based advantage in a melee attack count as having +2 harmful if the attack is successful (or you gain +2 shifts to your degree of success if in a duel).</span></li>
</ul>
<li><span style="font-family: Trebuchet MS, sans-serif;"><b>Ghost: </b>This style relies on focusing internal energies and flowing effortlessly from attack to defence.</span></li>
<ul>
<li><span style="font-family: Trebuchet MS, sans-serif;">Exalted Ghost Body: Gains +2 protective when not attacking that combat turn; in a duel if you use the +2 protective from this technique then you only gain 1 victory and may not succeed with style.</span></li>
<li><span style="font-family: Trebuchet MS, sans-serif;">Ghost Haunts the Shadow: Gains a +2 on scoundrel rolls to create an advantage based on moving silently or remaining unseen.</span></li>
<li><span style="font-family: Trebuchet MS, sans-serif;">Ghost Strikes the Spirit: Ignores 1 point of protection when making a melee attack, and adds an additional +1 shift of harmful to a successful attack against a foe who has less martial arts based stunts than you.</span></li>
</ul>
<li><span style="font-family: Trebuchet MS, sans-serif;"><b>Iron: </b>Practitioners of this style make themselves hard and unyielding, taking and resisting enemy blows.</span></li>
<ul>
<li><span style="font-family: Trebuchet MS, sans-serif;">Iron Cleaves the Stone: Ignore 2 points of protection when making an attack to inflict physical stress.</span></li>
<li><span style="font-family: Trebuchet MS, sans-serif;">Flesh Breaks on Iron: When you defend against a melee attack with style, you may inflict a 2 shift hit on your opponent instead of taking a boost. In a duel, if you defend with style then your opponent takes a 2 shift hit, in addition to any victories they offset using stress/consequences.</span></li>
<li><span style="font-family: Trebuchet MS, sans-serif;">Iron Body, Iron Mind: +2 bonus to create advantages related to resisting or coping with pain, intimidation or fear.</span></li>
</ul>
<li><span style="font-family: Trebuchet MS, sans-serif;"><b>Lightning: </b>Cultivating both speed and power to overcome your enemy.</span></li>
<ul>
<li><span style="font-family: Trebuchet MS, sans-serif;">Lightning cross the sky: When you succeed with style on a melee attack you may move 1 zone in addition to gaining a boost, if someone tries to stop this movement you gain a +2 to overcome.</span></li>
<li><span style="font-family: Trebuchet MS, sans-serif;">Lightning splits the tree: When you succeed with style on a melee attack you may remove an invocation on an existing advantage affecting you, instead of taking a boost.</span></li>
<li><span style="font-family: Trebuchet MS, sans-serif;">Lightning strikes without pause: You gain a +2 bonus when determining intiative.</span></li>
</ul>
<li><span style="font-family: Trebuchet MS, sans-serif;"><b>Stone: </b>Deliberate and uncompromising action focusing on making the most of the artists natural abilities.</span></li>
<ul>
<li><span style="font-family: Trebuchet MS, sans-serif;">Mountain does not fall: You gain a +2 bonus to defend against attempts to create an advantage based on unbalacing, pushing, tripping or knocking over the defender. If an opponents technique allows them to automatically create such an advantage with free invocations then they gain one less free invocation.</span></li>
<li><span style="font-family: Trebuchet MS, sans-serif;">Stone resists the blow: You gain 2 protection against any physical attack you are aware of.</span></li>
<li><span style="font-family: Trebuchet MS, sans-serif;">If you defend with style you may remove your first stress box or convert another stress box to 1 lower rather than taking a boost.</span></li>
</ul>
<li><span style="font-family: Trebuchet MS, sans-serif;"><b>Storm: </b>Fluid and unpredictable, masters of the storm styles move quickly between attack and defence to keep their opponents off guard.</span></li>
<ul>
<li><span style="font-family: Trebuchet MS, sans-serif;">Storm shakes the foundation: When creating an advantage you may trade free invocations to remove free invocations from another character's advantage.</span></li>
<li><span style="font-family: Trebuchet MS, sans-serif;">Storm rumbles in distance: Make a Fighter or Explorer roll with a +2 bonus to create an advantage based on controlling or redirecting momentum.</span></li>
<li><span style="font-family: Trebuchet MS, sans-serif;">Storm flows around mountain: If a target uses a full defence in combat against you, gain +2 bonus to your next attack against them (whether their defence succeeds or not).</span></li>
</ul>
</ul>
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<span style="font-family: Trebuchet MS, sans-serif;"><b><br /></b></span></div>
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<span style="font-family: Trebuchet MS, sans-serif;"><b>Body Substyles</b></span></div>
<div style="text-align: justify;">
<span style="font-family: Trebuchet MS, sans-serif;"><b><br /></b></span></div>
<div style="text-align: justify;">
</div>
<ul>
<li><span style="font-family: Trebuchet MS, sans-serif;"><b>Crane: </b>Using fluid movement, misdirection and swift movement to overcome their foes.</span></li>
<ul>
<li><span style="font-family: Trebuchet MS, sans-serif;">Crane hides in reeds: Add +2 protection when using full defence to defend yourself in combat.</span></li>
<li><span style="font-family: Trebuchet MS, sans-serif;">Crane sleeps standing: +2 bonus when overcoming physical obstacles by on physical obstruction or poor footing.</span></li>
<li><span style="font-family: Trebuchet MS, sans-serif;">Crane stuns the carp: If you succeed on a melee attack with style, you may create a <i>stunned</i> advantage on the target with a free invocation instead of taking a boost.</span></li>
</ul>
<li><span style="font-family: Trebuchet MS, sans-serif;"><b>Dragon: </b>Dragon styles focus on a balance of speed and power, borrowing strikes from other techniques; practitioners develop a hissing breathing technique.</span></li>
<ul>
<li><span style="font-family: Trebuchet MS, sans-serif;">Dragon rules the fields: When you succeed with style on an attack, gain a boost with a +3 bonus instead of the usual +2<b>.</b></span></li>
<li><span style="font-family: Trebuchet MS, sans-serif;">Dragon rules the heavens: Use Fighter instead of Explorer for rolls involving entering zones or preventing others from doing so. If both Fighter and Explorer skills are equal, or Explorer is higher, then gain a +2 bonus instead<b>.</b></span></li>
<li><span style="font-family: Trebuchet MS, sans-serif;">Dragon sleeps in the mist: When you succeed with style on a defence you may reduce the the result by 1 to gain +2 protection rating against the next attack in the scene that strikes you, in addition to the normal boost. In a duel you may reduce the number of victories gained by 1 in order to gain +2 on your roll in the next round.</span></li>
</ul>
<li><span style="font-family: Trebuchet MS, sans-serif;"><b>Monkey: </b>A collection of unconventional acrobatic styles.</span></li>
<ul>
<li><span style="font-family: Trebuchet MS, sans-serif;">Monkey grabs the peach: Add +2 harmful to an attack where you invoke a consequence that the defender has.</span></li>
<li><span style="font-family: Trebuchet MS, sans-serif;">Monkey dances in moonlight: When succeeding on a defence with style, you may create a <i>distracting movements</i> advantage with a free invocation instead of the normal boost.</span></li>
<li><span style="font-family: Trebuchet MS, sans-serif;">Monkey rolls away: When invoking an aspect or advantage during a defence roll, gain +2 protection rating against the attack if it succeeds.</span></li>
</ul>
<li><span style="font-family: Trebuchet MS, sans-serif;"><b>Pheonix: </b>Focus on balance, agility and re-directing the force of an opponents attack.</span></li>
<ul>
<li><span style="font-family: Trebuchet MS, sans-serif;">Pheonix beats its wings: If you defend with style you may gain an <i>off balance</i> advantage with a free invocation instead of a boost.</span></li>
<li><span style="font-family: Trebuchet MS, sans-serif;">Pheonix calls to the heavens: Once per session you may reduce physical stress taken by 2 shifts. If this technique is used in a dual then you may nullify up to two victories scored in a round without actually taking a moderate or severe consequence.</span></li>
<li><span style="font-family: Trebuchet MS, sans-serif;">Pheonix laughs at the sun: If you succeed at an overcome roll using Explorer or Fighter with style, you may create a situation aspect with a free invocation instead of taking the normal boost. </span></li>
</ul>
<li><span style="font-family: Trebuchet MS, sans-serif;"><b>Serpent: </b>Masters of the serpent style are known for being fast, efficient and ruthless.</span></li>
<ul>
<li><span style="font-family: Trebuchet MS, sans-serif;">Serpent bites the hand: If you gain shifts on defence you can sacrifice your action next turn to immediately inflict an attack on your opponent using the shift value of your defense as the attack result.</span></li>
<li><span style="font-family: Trebuchet MS, sans-serif;">Serpent strikes first: Gains a +2 bonus when initiative is determined.</span></li>
<li><span style="font-family: Trebuchet MS, sans-serif;">Serpent strikes twice: +2 bonus to rolls to create advantages based on disorientation, distraction or unbalancing against opponents that you have already inflicted stress on in this combat.</span></li>
</ul>
<li><b style="font-family: 'Trebuchet MS', sans-serif;">Tiger: </b><span style="font-family: 'Trebuchet MS', sans-serif;">Tiger styles are about power, ferocity and inflicting maximum damage to your opponent.</span></li>
<ul>
<li><span style="font-family: Trebuchet MS, sans-serif;">Tiger moves with purpose: Move at least 1 zone and make an Explorer attack or make an Explorer attack on a target that has just moved into your zone, add +2 shifts to any damage you inflict with this attack.</span></li>
<li><span style="font-family: Trebuchet MS, sans-serif;">Tiger rends the flesh: When you tie on a roll using Fighter for defense you can inflict a +2 point shift physical attack instead of taking a boost.</span></li>
<li><span style="font-family: Trebuchet MS, sans-serif;">Tiger rules the jungle: You gain +2 bonus to overcome aspects and advantages based on provocation or psychological manipulation.</span></li>
</ul>
</ul>
<div>
<span style="font-family: Trebuchet MS, sans-serif;"><br /></span></div>
<div>
<span style="font-family: Trebuchet MS, sans-serif;">This list in no-where near exhaustive, there are additional techniques listed in <a href="http://www.drivethrurpg.com/product/126883/Tianxia-Blood-Silk--Jade">Tianxia </a>including the mastery level techniques and secret/lost martial arts styles, I highly recommend you give it a look if you're after some additional ideas for a high action martial arts RPG; the rules are (with a little tweaking) compatible with Fate Core/Accelerated games and I would expect most other games using the rules system as a base.</span></div>
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Red Dice Diarieshttp://www.blogger.com/profile/16518202580306013414noreply@blogger.com0tag:blogger.com,1999:blog-8102221420884714106.post-52875449707291493292015-04-13T00:39:00.001+01:002015-04-13T00:39:58.595+01:00Skyless City - Session 10 (Flashback) - The Clockwork ParadeWe flashback to events before the start of the campaign in our 10th session revealing events surrounding the previous years Tournament of the 4 Winds and also revealing some revelations about our cast of heroes:<br /><br /><a href="https://youtu.be/8u1Nidiob0E">https://youtu.be/8u1Nidiob0E</a><br /><br />
<br /><br />
<div class="separator" style="clear: both; text-align: center;"><iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/8u1Nidiob0E/0.jpg" src="http://www.youtube.com/embed/8u1Nidiob0E?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>Red Dice Diarieshttp://www.blogger.com/profile/16518202580306013414noreply@blogger.com0tag:blogger.com,1999:blog-8102221420884714106.post-63909998341247497572015-04-11T21:04:00.000+01:002015-04-11T21:04:01.790+01:00Jadepunk ready made stat blocks<div style="text-align: justify;">
<span style="font-family: "Trebuchet MS", sans-serif;">For those of you who may not be aware, i'm a massive fan of the Fate system by Evil Hat Productions in particular Fate Accelerated Edition is the build of the game that is my go to game when wanting to run a quick one-shot or even just a game that players can jump into quickly and enjoy getting caught up in playing the characters they envision rather than getting snarled up in overly complex character creations processes and hundreds of pages of complex rules.</span></div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
<span style="font-family: "Trebuchet MS", sans-serif;">Fate Accelerated Edition (FAE for short) using six Approaches to define the stats of characters (instead of Skills as with Fate Core), choosing to define character less by what they know and what they do but more by how they do it, these Approaches are:</span></div>
<div style="text-align: justify;">
<br /></div>
<ul>
<li><span style="font-family: "Trebuchet MS", sans-serif;">Careful</span></li>
<li><span style="font-family: "Trebuchet MS", sans-serif;">Clever</span></li>
<li><span style="font-family: "Trebuchet MS", sans-serif;">Flashy</span></li>
<li><span style="font-family: "Trebuchet MS", sans-serif;">Forceful</span></li>
<li><span style="font-family: "Trebuchet MS", sans-serif;">Quick</span></li>
<li><span style="font-family: "Trebuchet MS", sans-serif;">Sneaky </span></li>
</ul>
<br />
<span style="font-family: "Trebuchet MS", sans-serif;">(If you want to know more about Fate Accelerated you can find details on the excellent SRD site here: <a href="http://fate-srd.com/fate-accelerated-fae-menu">http://fate-srd.com/fate-accelerated-fae-menu</a>)</span><br />
<span style="font-family: "Trebuchet MS", sans-serif; font-size: small;"><br /></span>
<span style="font-family: "Trebuchet MS", sans-serif;"><span style="font-size: small;">One of the things I love a</span>bout FAE is that right at the start it gives you six example spreads of Approaches to create six archetypal characters:</span><br />
<br />
<span style="font-family: "Trebuchet MS", sans-serif;"></span><br />
<br />
<ul>
<li><span style="font-family: "Trebuchet MS",sans-serif;"><span style="font-size: small;"><strong>The Brute</strong>:<br />
Forceful +3, Careful and Flashy +2, Sneaky and Quick +1, Clever +0<strong></strong></span></span></li>
<li><span style="font-family: "Trebuchet MS",sans-serif;"><span style="font-size: small;"><strong>The All-Star</strong>:<br />
Quick +3, Forceful and Flashy +2, Clever and Careful +1, Sneaky +0</span></span></li>
<li><span style="font-family: "Trebuchet MS",sans-serif;"><span style="font-size: small;"><strong>The Trickster</strong>:<br />
Clever +3, Sneaky and Flashy +2, Forceful and Quick +1, Careful +0</span></span></li>
<li><span style="font-family: "Trebuchet MS",sans-serif;"><span style="font-size: small;"><strong>The Guardian</strong>:<br />
Careful +3, Forceful and Clever +2, Sneaky and Quick +1, Flashy +0</span></span></li>
<li><span style="font-family: "Trebuchet MS",sans-serif;"><span style="font-size: small;"><strong>The Thief</strong>:<br />
Sneaky +3, Careful and Quick +2, Clever and Flashy +1, Forceful +0</span></span></li>
<li><span style="font-family: "Trebuchet MS",sans-serif;"><span style="font-size: small;"><strong>The Swashbuckler</strong>:<br />
Flashy +3, Quick and Clever +2, Forceful and Sneaky +1, Careful +0</span></span></li>
</ul>
<br />
<span style="font-family: Verdana,sans-serif;"><span style="font-family: "Trebuchet MS",sans-serif;"><span style="font-size: small;">These samples spreads are a great time saving device if you are playing a quick pick up game or you just want to jump straight in, you pick the type of character you want to play, bang on some Aspects and Stunts and you're good to go.</span></span></span><br />
<br />
<span style="font-family: Verdana,sans-serif;"><span style="font-family: "Trebuchet MS",sans-serif;"><span style="font-size: small;">So you might be wondering why i'm banging on about Fate Accelerated when the title of the post mentions Jadepunk; well recently i've been running a Jadepunk game using <b>Google Hangouts</b> for a small group (you can see the actual plays here if you're interested: <a href="https://www.youtube.com/playlist?list=PLMlEyLAkrE__EfHHAfYIIekLdh4qwJxOK">https://www.youtube.com/playlist?list=PLMlEyLAkrE__EfHHAfYIIekLdh4qwJxOK</a>) and it seems to be going quite well, we're on our ninth session. For those of you who aren't aware Jadepunk is a game by <b>Re-Roll Productions </b>that uses a slightly tweaked of the Fate rules to tell exciting stories that blend elements of Wuxia, the wild west and steampunk fantasy into a very compelling and exciting setting full of potential for great storytelling; Jadepunk uses a number of Professions rather than Approaches or Skills to define characters:</span></span></span><br />
<span style="font-family: Verdana,sans-serif;"><span style="font-family: "Trebuchet MS",sans-serif;"><br /></span></span>
<ul>
<li><span style="font-family: "Trebuchet MS",sans-serif;"><strong>Aristocrat</strong></span></li>
<li><span style="font-family: "Trebuchet MS",sans-serif;"><strong>Engineer</strong></span></li>
<li><span style="font-family: "Trebuchet MS",sans-serif;"><strong>Explore</strong></span></li>
<li><span style="font-family: "Trebuchet MS",sans-serif;"><strong>Fighter</strong></span></li>
<li><span style="font-family: "Trebuchet MS",sans-serif;"><strong>Scholar</strong></span></li>
<li><span style="font-family: "Trebuchet MS",sans-serif;"><strong>Scoundrel</strong></span></li>
</ul>
<span style="font-family: Verdana,sans-serif;"><span style="font-family: "Trebuchet MS",sans-serif;"><span style="font-size: small;"> </span></span></span><br />
<span style="font-family: Verdana,sans-serif;"><span style="font-family: "Trebuchet MS",sans-serif;"><span style="font-size: small;">However there's one thing that isn't in Jadepunk that i'd have liked to have seen, yep you guessed it, the example stats spreads that are found in Fate Accelerated Edition; you could argue that they're not really necessary and (truth be told) I don't think the game suffers massively from their absence, however they are a handy thing to have access to so i've come up with six archetypal character Profession spreads for you to use in your Jadepunk game:</span></span></span><br />
<br />
<ul>
<li><span style="font-family: "Trebuchet MS",sans-serif;"><span style="font-size: small;"><strong>The Honourable Warrior/Samurai</strong>:<br />
Aristocrat +2, Engineer +0, Explorer +1, Fighter +3, Scholar +2, Scoundrel +1<strong></strong></span></span></li>
<li><span style="font-family: "Trebuchet MS",sans-serif;"><span style="font-size: small;"><strong>The Jadetech Engineer</strong>:<br />
</span></span><span style="font-family: "Trebuchet MS",sans-serif;"><span style="font-size: small;">Aristocrat +1, Engineer +3, Explorer +2, Fighter +0, Scholar +2, Scoundrel +1</span></span></li>
<li><span style="font-family: "Trebuchet MS",sans-serif;"><span style="font-size: small;"><strong>The Idle Noble</strong>:<br />
</span></span><span style="font-family: "Trebuchet MS",sans-serif;"><span style="font-size: small;">Aristocrat +3, Engineer +0, Explorer +1, Fighter +1, Scholar +2, Scoundrel +2</span></span></li>
<li><span style="font-family: "Trebuchet MS",sans-serif;"><span style="font-size: small;"><strong>The Sage</strong>:<br />
</span></span><span style="font-family: "Trebuchet MS",sans-serif;"><span style="font-size: small;">Aristocrat +2, Engineer +1, Explorer +2, Fighter +0, Scholar +3, Scoundrel +1</span></span></li>
<li><span style="font-family: "Trebuchet MS",sans-serif;"><span style="font-size: small;"><strong>The Thief/Shadowy Assassin</strong>:<br />
</span></span><span style="font-family: "Trebuchet MS",sans-serif;"><span style="font-size: small;">Aristocrat +0, Engineer +1, Explorer +2, Fighter +2, Scholar +1, Scoundrel +3</span></span></li>
<li><span style="font-family: "Trebuchet MS",sans-serif;"><span style="font-size: small;"><strong>The Pioneer/Explorer</strong>:<br />
</span></span><span style="font-family: "Trebuchet MS",sans-serif;"><span style="font-size: small;">Aristocrat +0, Engineer +1, Explorer +3, Fighter +2, Scholar +2, Scoundrel +1</span></span><br />
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Red Dice Diarieshttp://www.blogger.com/profile/16518202580306013414noreply@blogger.com0tag:blogger.com,1999:blog-8102221420884714106.post-35548825768791976032015-04-11T19:50:00.001+01:002015-04-11T19:50:35.619+01:00RPG Review - MYFAROG<div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: left;">Reviewing MYFAROG mythic fantasy RPG.<br /><br /><a href="https://youtu.be/6XNsQfOCaDM">https://youtu.be/6XNsQfOCaDM</a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/6XNsQfOCaDM/0.jpg" src="http://www.youtube.com/embed/6XNsQfOCaDM?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>Red Dice Diarieshttp://www.blogger.com/profile/16518202580306013414noreply@blogger.com0tag:blogger.com,1999:blog-8102221420884714106.post-69167494437236850142015-03-30T07:25:00.001+01:002015-03-30T07:25:49.833+01:00Skyless City - Session 9 - Men are felled not by the sword but what they...<div>Session 9 of our Jadepunk game, Ba Tu and Yoshida attempt to rescue a prisoner with important information from a Jade rail transport.</div><div><br /></div><div><a href="https://www.youtube.com/watch?v=Nz52Y9Yp4vI">https://www.youtube.com/watch?v=Nz52Y9Yp4vI</a></div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/Nz52Y9Yp4vI/0.jpg" src="http://www.youtube.com/embed/Nz52Y9Yp4vI?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div><div><br /></div>Red Dice Diarieshttp://www.blogger.com/profile/16518202580306013414noreply@blogger.com0tag:blogger.com,1999:blog-8102221420884714106.post-60357910997432115422015-03-29T15:44:00.001+01:002015-03-29T15:44:36.320+01:00GM tips - FlashbacksTaking about how flashbacks can be useful in RPGS:<br /><a href="https://youtu.be/q5XQI9Rmx6c">https://youtu.be/q5XQI9Rmx6c</a><br /><br />
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<div class="separator" style="clear: both; text-align: center;"><iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/q5XQI9Rmx6c/0.jpg" src="http://www.youtube.com/embed/q5XQI9Rmx6c?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>Red Dice Diarieshttp://www.blogger.com/profile/16518202580306013414noreply@blogger.com0tag:blogger.com,1999:blog-8102221420884714106.post-46208606006228851332015-03-22T07:42:00.001+00:002015-03-22T07:43:54.533+00:00Fate One-shot: Pirates of the Cthulhu Main<div class="separator" style="clear: both; text-align: center;">
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<span style="font-family: "Trebuchet MS",sans-serif;">Pirates of the Cthulhu Main, a Fate Accelerated one-off featuring an all star cast from the Brigade and One-shot group, very enjoyable to run :)<br /><a href="https://youtu.be/kQS3b_xTNmk">https://youtu.be/kQS3b_xTNmk</a></span><br />
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<br />Red Dice Diarieshttp://www.blogger.com/profile/16518202580306013414noreply@blogger.com0tag:blogger.com,1999:blog-8102221420884714106.post-22083429530843486122015-03-20T20:07:00.001+00:002015-03-20T20:07:53.141+00:00Video Response - RPG TagVideo response to Roll 4 Initiative's video tag questions :)<br /><a href="https://youtu.be/e6WwqPMXxlc">https://youtu.be/e6WwqPMXxlc</a><br /><br />
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<div class="separator" style="clear: both; text-align: center;"><iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/e6WwqPMXxlc/0.jpg" src="http://www.youtube.com/embed/e6WwqPMXxlc?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div><br />Red Dice Diarieshttp://www.blogger.com/profile/16518202580306013414noreply@blogger.com0tag:blogger.com,1999:blog-8102221420884714106.post-57513194599488187612015-03-10T19:15:00.001+00:002015-03-10T19:15:50.066+00:00[video] RPG mini review - Elemental Evil Players CompanionShort min-review of the free Elemental Evil D&D Players Companion available free on Drivethru RPG: <a href="https://www.youtube.com/watch?v=Tv6LFkPvPEI">https://www.youtube.com/watch?v=Tv6LFkPvPEI</a><br /><br />
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<div class="separator" style="clear: both; text-align: center;"><iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/Tv6LFkPvPEI/0.jpg" src="http://www.youtube.com/embed/Tv6LFkPvPEI?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>Red Dice Diarieshttp://www.blogger.com/profile/16518202580306013414noreply@blogger.com0tag:blogger.com,1999:blog-8102221420884714106.post-55270926154395455612015-03-09T00:49:00.001+00:002015-03-09T00:49:48.273+00:00[video] Skyless City - Session 7 - The Clock is TickingSession 7 of our Skyless City Jadepunk Campaign: <a href="http://youtu.be/NjrKjVDlvW8">http://youtu.be/NjrKjVDlvW8</a><br /><br />
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<div class="separator" style="clear: both; text-align: center;"><iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/NjrKjVDlvW8/0.jpg" src="http://www.youtube.com/embed/NjrKjVDlvW8?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div><br />Red Dice Diarieshttp://www.blogger.com/profile/16518202580306013414noreply@blogger.com1tag:blogger.com,1999:blog-8102221420884714106.post-28059951937651857922015-03-06T20:37:00.001+00:002015-03-06T20:37:22.383+00:00[video] RPG Review - Naramel Martial SupplementReviewing the Naramel Martial Supplement for Jadepunk: <a href="http://youtu.be/6hBQCDIaGL4">http://youtu.be/6hBQCDIaGL4</a><br /><br />
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<div class="separator" style="clear: both; text-align: center;"><iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/6hBQCDIaGL4/0.jpg" src="http://www.youtube.com/embed/6hBQCDIaGL4?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div><br />Red Dice Diarieshttp://www.blogger.com/profile/16518202580306013414noreply@blogger.com0tag:blogger.com,1999:blog-8102221420884714106.post-52840380780068723802015-03-06T17:44:00.001+00:002015-03-06T17:44:46.189+00:00[Video] RPG Review - Jadetech : Blue Jade<br /><br />
Reviewing Re-Roll Productions Jadepunk supplement focussing on Blue Jade: <a href="http://youtu.be/yGW3FTbIZ3Y">http://youtu.be/yGW3FTbIZ3Y</a><br /><br /><div class="separator" style="clear: both; text-align: center;"><iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/yGW3FTbIZ3Y/0.jpg" src="http://www.youtube.com/embed/yGW3FTbIZ3Y?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>Red Dice Diarieshttp://www.blogger.com/profile/16518202580306013414noreply@blogger.com0tag:blogger.com,1999:blog-8102221420884714106.post-52029405465836362672015-03-02T22:28:00.001+00:002015-03-02T22:28:15.839+00:00[Video] Blood & Smoke - Trying out the narrative feeding rulesTrying out the rules for narrative feeding in NWOD Requiem Blood & Smoke: <a href="https://www.youtube.com/watch?v=gjDVLGJEWV0">https://www.youtube.com/watch?v=gjDVLGJEWV0</a><br /><br />
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<div class="separator" style="clear: both; text-align: center;"><iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/gjDVLGJEWV0/0.jpg" src="http://www.youtube.com/embed/gjDVLGJEWV0?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>Red Dice Diarieshttp://www.blogger.com/profile/16518202580306013414noreply@blogger.com0